ACTUAL GAME MODEL Direct fire
Gun Turret
Free World
One world. Four ways to command. Fight your own battles in skirmish, hold the line in Tower Defence, or follow the expedition in Campaign.

Skirmish
The familiar rhythm of command.
Build your base, establish an economy and take the fight to your opponents. Classic keeps the original game systems for a traditional real-time strategy battle.

Skirmish
More tools. More ways to win.
Command the expanded roster and its resource systems. Bring faction-specific units and specialist defences together, then find the combination that answers the enemy.
IN-GAME MODEL PREVIEWSkirmish · Frontline Defence
Build the line. Hold the next wave.
Prepare your defences along incoming enemy routes. Combine specialist towers, support structures and mobile forces to hold the front as successive waves arrive.

Operation Meridian
An expedition. A world worth fighting for.
Follow the Southern Cross expedition through a story-led campaign of twenty-five operations. Establish footholds, protect your forces and carry the decisions you make into the battles ahead.
FRONTLINE DEFENCE / YOUR ARSENAL
Guns hold the approaches. Sensors find the threat. Specialists slow, repair and protect. Bring mobile forces to cover the gaps and secure the resources behind your defence.
Across the complete faction roster. These are distinct types, not unit limits or one faction’s build menu. Your faction, production buildings and map determine what you can field. Heroes are optional.
| Faction | Defences | Mobile types | Heroes |
|---|---|---|---|
| Southern Cross | 8 | 52 | 1 |
| Atlantic Continuity | 8 | 53 | 1 |
| Compass Compact | 8 | 46 | 1 |
| Kintsugi | 9 | 51 | 1 |
| Liberation Coalition | 8 | 46 | 1 |
| Continental Concord | 8 | 47 | 1 |
| The Directorate | 8 | 51 | 1 |
| The Community | 8 | 46 | 1 |
| Horizon Office | 6 | 29 | 1 |
Excludes detachment-family additions, captured production and mission-only units. Naval forces need suitable water and access. Horizon’s playable roster unlocks through campaign progression.
ACTUAL GAME MODEL Direct fire
Free World
ACTUAL GAME MODEL Protected ground fire
Free World
ACTUAL GAME MODEL Rapid fire
Free World · The Directorate · The Community
ACTUAL GAME MODEL Air defence
Shared across all armies
ACTUAL GAME MODEL Indirect fire
Free World
ACTUAL GAME MODEL Shore defence
Shared across all armies
ACTUAL GAME MODEL Precision energy
Free World
ACTUAL GAME MODEL Observation
Free World · The Directorate · The Community
ACTUAL GAME MODEL Ground control
The Community
ACTUAL GAME MODEL Repair support
The Community
ACTUAL GAME MODEL Vehicle disruption
The Community
ACTUAL GAME MODEL Close defence
The Directorate
ACTUAL GAME MODEL Infantry area denial
The Directorate
ACTUAL GAME MODEL Incendiary artillery
The Directorate
ACTUAL GAME MODEL Piercing anti-armour
Horizon Office
ACTUAL GAME MODEL Air & missile defence
Horizon Office
ACTUAL GAME MODEL Target coordination
Horizon Office
ACTUAL GAME MODEL TOWER DEFENCE ONLYRange support · TD only
Shared across all armies
Portraits use the game’s own models and materials under studio lighting. Shared roles can have different faction appearances.
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Get development updates and the first playtest announcements.